These four perspectives open up to the following four areas: analysing the meaning and form of games and play; understanding the people who play games and the game cultures they create; addressing questions relating to the creation and development of games; and making sense of the societal and cultural framing of games.
The Game Studies programme from Tampere University will give you the academic skills needed to analyse, observe, and understand the developments in this field of study while also encouraging a more pragmatic involvement and hands-on attitude as an expert of games and play.
Graduates typically combine the skills and knowledge derived from this programme with previous studies and proficiencies that enable them to work in various professional roles, in research, public sector, as well as in industry. The possible jobs of graduates include researchers, industry professionals, critics, and specialists working with the interpretation, evaluation, and implementation of games and related fields, such as social media.
Graduates typically combine the skills and knowledge derived from this programme with previous studies and proficiencies that enable them to work various professional roles, in research, public sector as well as in industry. The need for knowledgeable workforce is growing in the fields related to games and interactive media, but the students should adopt an active attitude in fashioning their own specific area of expertise and professional profile.
As a graduate you can take up multiple work roles that relate to the research and development of games as well as to the application of game play and game design for various purposes. Working as a university educated expert in this rapidly developing field requires solid research and communication skills combined with an active and independent mindset, and willingness to explore and innovate new approaches to understanding and applying interactive media into practice.
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- Multidisciplinary Game Studies
- Concepts of Game Studies
- Game Studies Methods
- Applying Game Studies Methods
- Master’s Thesis Process Seminar
- Master’s Thesis Continuation Seminar
Check out the full curriculumVisit official programme website
- 24 months
Start dates & application deadlines
- Apply before
DisciplinesVisual Arts Graphic Design Video Games & Animation View 7 other Masters in Video Games & Animation in Finland
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We are not aware of any academic requirements for this programme.
Bachelor’s degree - nationally recognized first cycle degree
- an applicable bachelor’s degree at a university or a university of applied sciences in Finland
- a bachelor's degree completed in a university outside Finland which provides eligibility for equivalent University master’s degree studies in the country in which it was awarded. With a minimum scope of 180 ECTS credits, three to four years of full-time study. From a relevant field for the master’s degree programme that you’re applying to. From a recognised institution of higher education.
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International12000 EUR/yearTuition FeeBased on the tuition of 12000 EUR per year during 24 months.
EU/EEAFreeTuition FeeBased on the tuition of 0 EUR per year during 24 months.
Living costs for Tampere
The living costs include the total expenses per month, covering accommodation, public transportation, utilities (electricity, internet), books and groceries.
Studyportals Tip: Students can search online for independent or external scholarships that can help fund their studies. Check the scholarships to see whether you are eligible to apply. Many scholarships are either merit-based or needs-based.
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Apply and win up to €10000 to cover your tuition fees.