Overview
The Master in Digital Entertainment Business, developed by NABA in collaboration with Luiss Business School, prepares students to develop, manage and distribute audiovisual content across cinema, streaming and digital platforms. Taught in English over one year at Luiss Business School in Amsterdam and the NABA Rome campus, it combines creative thinking with managerial, strategic and production expertise.
The programme connects core business subjects, including strategy, marketing, accounting and performance measurement, with specialised study of entertainment production and distribution. Students explore communication strategies and audience engagement, alongside the legal, cultural and economic factors shaping international media markets. Particular attention is given to how artificial intelligence and emerging technologies influence the creation, promotion and consumption of content.
Through theoretical study, case studies and practical activities, students learn to:
- Analyse the structures and business models of the digital entertainment industry.
- Develop and coordinate audiovisual projects, integrating creativity with innovation and commercial sustainability.
- Assess the impact of digital platforms and emerging technologies, considering storytelling, ethics and cultural production.
The programme supports career paths in content production and entertainment business management. Professional opportunities include:
- Creative producer
- Editorial coordinator
- Content producer
- Strategist
- Digital marketer
- Innovation manager
- Business analyst
- Project manager
- Strategy consultant
- Audience engagement manager
The programme leads to a First Level University Master’s Degree in Management of Creative and Cultural Industries, Major in Digital Entertainment Business, awarded by Luiss Business School, with 65 CFU credits.
Accreditation
Developed by NABA and Luiss Business School, the programme leads to a First-Level University Master’s Degree in Management of Creative and Cultural Industries, Major in Digital Entertainment Business, awarded by Luiss Business School. The qualification carries 65 CFU credits.
Programme Structure
The Master in Digital Entertainment Business combines business studies with the creative and production aspects of cinema, streaming and digital platforms. The study plan covers:
- Strategy, marketing, accounting and performance measurement.
- Entertainment production planning and distribution models.
- Communication strategies and audience engagement.
- The impact of artificial intelligence and emerging technologies on content creation, promotion and consumption.
- The legal, cultural and economic factors shaping global media markets.
Audience
This course is for students who want to pursue a career in the business of cinema, streaming, and digital media. It suits those interested in developing and coordinating audiovisual projects, shaping content and distribution strategies, or understanding how entertainment businesses connect with their audiences.
Key information
Duration
- Full-time
- 12 months
Start dates & application deadlines
Language
Credits
Delivered
Campus Location
- Roma, Italy
Disciplines
Digital Media Management of Creative Industries View 10 other Masters in Management of Creative Industries in ItalyWhat students do after studying
Academic requirements
We are not aware of any specific GRE, GMAT or GPA grading score requirements for this programme.
English requirements
We are not aware of any English requirements for this programme.
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Tuition Fees
Living costs
Roma
The living costs include the total expenses per month, covering accommodation, public transportation, utilities (electricity, internet), books and groceries.
Funding
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Scholarships Information
Below you will find Master's scholarship opportunities for Digital Entertainment Business.
Available Scholarships
You are eligible to apply for these scholarships but a selection process will still be applied by the provider.
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