Overview
Covering virtual and augmented realities as well as mixed realities, you’ll work on your own and in groups on cutting-edge software to push boundaries and create immersive user experiences, supported by expert teaching on how to apply human factors to your creative concepts.
Whether you have your eye on a career in gaming or can see the huge potential of mixed (MR), virtual (VR) and augmented (AR) reality in different industries, use this course to equip yourself with skills to catapult you into your dream role.
By choosing this Immersive Design in Extended Realities programme from University of Hull , you’ll work on projects to develop game engine tool and framework skills. We’ll teach you how to build in human factors including immersive user experience considerations in 360 degrees design. And you’ll learn how to develop immersive audio techniques along with 3D and design workflows.
Collaborate and learn critical project management skills as you design and develop your concepts. Build a portfolio by working on challenging projects then deliver a substantial final immersive project.
Future prospects
Immersive technology is transforming the way we engage with the world. Industry research estimates the immersive economy will enhance more than 400,000 jobs by 2030, adding £62.5billion to the UK economy.
This programme will enable you to translate your learning into practical projects and a sophisticated portfolio of work based on real-life problems. You will be able to apply your skills and knowledge across a wide range of roles and industries, including:
- Designer or UX designer
- Creative director
- Technical artist
- Post-production editor
- Programmer or developer
Get more details
Visit programme websiteProgramme Structure
Courses include:
- Immersive Technologies and Platforms
- Designing for Virtual Reality
- Designing for Augmented and Mixed Reality
- Immersive Audio-Visual Design
- Project Based Module
Check out the full curriculum
Visit programme websiteKey information
Duration
- Full-time
- 12 months
Start dates & application deadlines
- Starting
- Apply before , International
- Apply before , National
-
For Home applicants, we recommend that you apply 6 weeks before the start of the programme.
Language
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Credits
Delivered
Campus Location
- Hull, United Kingdom
Disciplines
Game Design View 91 other Masters in Game Design in United KingdomExplore more key information
Visit programme websiteWhat students do after studying
Academic requirements
English requirements
Prepare for Your English Test
AI-powered IELTS feedback. Clear, actionable, and tailored to boost your writing & speaking score. No credit card or upfront payment required.
- Trusted by 300k learners
- 98 accuracy using real exam data
- 4.9/5 student rating
Other requirements
General requirements
- Undergraduate degree (or equivalent). For this course, you'll need a 2:2 from a relevant bachelor's degree.
- The programme is designed for graduates who have a studied a subject that is relevant to this course.
- If you require a student visa to study or if your first language is not English you will be required to provide acceptable evidence of your English language proficiency level.
Make sure you meet all requirements
Visit programme websiteTuition Fees
-
International Applies to you
Applies to youNon-residents14000 GBP / year≈ 14000 GBP / year -
Domestic Applies to you
Applies to youCitizens or residents11150 GBP / year≈ 11150 GBP / year
Living costs
Hull
The living costs include the total expenses per month, covering accommodation, public transportation, utilities (electricity, internet), books and groceries.
Funding
Check for any work restrictions
Visit programme websiteIn order for us to give you accurate scholarship information, we ask that you please confirm a few details and create an account with us.
Scholarships Information
Below you will find Master's scholarship opportunities for Immersive Design in Extended Realities.
Available Scholarships
You are eligible to apply for these scholarships but a selection process will still be applied by the provider.
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