M.Sc. On Campus

High-Performance Graphics and Games Engineering

University of Leeds

12 months
Tuition fee
Apply date
Start date


By studying this High-Performance Graphics and Games Engineering degree from University of Leeds, you’ll be well placed to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry. 


Developed in collaboration with a prestigious steering group, this High-Performance Graphics and Games Engineering degree from University of Leeds will build on your computer science knowledge to specialise in computer graphics, where programmers must push computing resources to the limit, using deep understanding of architecture and high-performance programming to generate new levels of graphical realism and visual effects on cutting-edge hardware platforms.

You’ll gain proficiency in low-level programming, a thorough understanding of multi-core and many-core programming techniques, game engine and tool development techniques, and fundamental insight into graphics and the practical techniques used in games.

Designed to meet the needs of industry

You can be sure that what you learn will be the technical skills required by industry as this course has been developed in collaboration with a prestigious steering group from industry comprising:- Barog Game Labs- Double Eleven- Epic Games- NVIDIA- Team 17- Sumo Digital- Weaseltron.

Members of our steering group will contribute to the delivery of the course ensuring that you learn the latest industry developments. You’ll also have the opportunity to engage directly with the games industry, through:

  • co-curricula industry lectures
  • visits to games development companies
  • attending UK games events.

We are also a member of Game Republic, which is an industry-led professional games network that supports and promotes the Yorkshire and Northern England games sector. We hope that students of this course will take part in the Game Republic student showcase.

Course highlights

  • Our courses are shaped by our world-leading research in areas such as artificial intelligence, computational science and engineering, computational medicine and distributed systems.
  • We’re a partner of the Alan Turing Institute, the UK’s national institute for data science and artificial intelligence.
  • During your project work you will access specialist facilities and laboratories in the brand new Sir William Henry Bragg Building.
  • Benefit from close links with the games industry, including input from our industrial steering group and the opportunity to participate in the annual Game Republic student showcase

Specialist facilities

You will use workstations with high-end GPUs to act as DirectX12 and Vulkan games development platforms and have access to other specialist hardware including the latest Virtual Reality headsets for experimenting on. For learning games engine design and exploring new rendering techniques, students will build their own game engine from scratch.

Programme team

You will be taught by a team of academics and researchers who are actively engaged in cutting-edge research and part of the Visualization and Computer Graphics research group.

Programme Structure

During the first half of the year you will study a range of modules which will develop your knowledge and skills in high-performance graphics and games engineering. By the end of this course, your technical skills – as demanded by the industry – will be second to none in the following areas:

  • low-level programming (C++, Graphic and Compute shaders)

  • multi-core and many core programming techniques

  • computer graphics, from core principles to the practical techniques used in games, including geometric models; animation and simulation; advanced methods for visual realism

  • game engine and tool development techniques

During the second half of the year, over the summer months, you’ll also work on your research project. This gives you the chance to work as an integral part of one of our active research groups, focusing on a specialist topic in computer science and selecting the appropriate research methods

Key information


  • Full-time
    • 12 months

Start dates & application deadlines


180 alternative credits


On Campus

Academic requirements

GPA admission requirements GPA
Upper Second Class

Other requirements

General requirements

  • A bachelor degree with a 2:1 (hons) in computer science. Other Computing based degrees may be considered on a case by case basis.
  • We require all applicants to have studied a breadth of relevant modules including significant programming (including C++), systems development, data structures and algorithms, with strong marks across all these modules. Prior exposure to the mathematics relevant to computer graphics, in particular linear algebra, is strongly recommended.
  • Relevant work experience will also be considered.

Tuition Fee

Living costs for Leeds

637 - 1103 GBP /month
Living costs

The living costs include the total expenses per month, covering accommodation, public transportation, utilities (electricity, internet), books and groceries.


Studyportals Tip: Students can search online for independent or external scholarships that can help fund their studies. Check the scholarships to see whether you are eligible to apply. Many scholarships are either merit-based or needs-based.

Our partners

High-Performance Graphics and Games Engineering
University of Leeds


Go to your profile page to get personalised recommendations!