Composing for Video Games

ThinkSpace Education

M.A. Online
12 months
8850 GBP/year
8850 GBP/year
Tuition fee
Apply date
Start date


Game music is one of the fastest expanding areas of media music with employment growing at 10% a year. Composing for Video Games is an online master’s degree that will prepare you to enter the industry as a video games composer. You will be given the space and support to develop as a composer, finding your voice and raising your production and composition to the next level.


The course has been developed in close consultation with the industry, so we are teaching you the skills your future employers want you to have. As a project-focused course, you will develop an effective workflow, remote working and collaboration skills, and a clear understanding of what’s expected of the game composer as a member of the game audio team. All your tutors are working video game composers. 

The programme

You will work on an inspiring range of games, including commercial releases, provided as part of your course materials. You will learn not only how to create inspiring interactive music but also how to implement your score inside the game using industry standard middleware like FMOD and Wwise.

There are plenty of music production schools yet, despite increasing interest in video games soundtracks, almost none specialise in scoring video games games. If you enjoy working in a vibrant and rapidly evolving area of music production and if you embrace the technical and creative challenges that scoring computer games will involve, then come and join us.

  • Personal 1-to-1 tuition from top professional composers
  • Work on over 30 real-world projects. The workload is challenging but it’s only through hard work that you will truly reach the next level
  • Detailed feedback from working professionals, online workshops and tutorial groups, forum discussions and exclusive webinars. Unique programme developing key, industry facing skill sets, to prepare you for a career as a video game composer.

Programme Structure

Core Modules include the following:

  • Game Audio Technology
  • Foundations of Game Music and Audio
  • Research Skills and Critical Reflection
  • Sound, Music, and the Moving Image
  • Adaptive Music 1
  • Adaptive music 2
  • Advanced Music 1
  • Elective*
  • Final Major Project

For the Elective module, students can pick one of the following:

  • Musical Sound Design
  • Sampling Technology
  • Pro Tools
  • Wwise
  • Advanced Music 2
  • Work and Money


This course is aimed at those looking to build a career in writing music for video games. Our courses are career focused, so you can expect to be tackling tasks that a composer would expect to face in their working life. A student should have an understanding of the skills needed before joining the course, and already be comfortable in their software of choice.

Key information


  • Full-time
    • 12 months
  • Part-time
    • 24 months

Start dates & application deadlines

More details

Your main application must be in by the 1st of the month before your start date. Any supporting portfolio and documentation can be handed in 2 weeks later.





Credits are acquired through 8 taught modules of 7.5 ECTS per module, as well as a Final Major Project or Dissertation of 30 Credits.


  • Fully structured
  • No Attendance, Regular optional meetings
  • Proactive tutoring and support
  • Individual work/assignments (with online group discussions)

Academic requirements

We are not aware of any academic requirements for this programme.

English requirements

TOEFL admission requirements TOEFL® IBT The TOEFL iBT® is given online through the internet at designated testing site. The test measures your English-language abilities in an academic setting. The score refers to the total score of 4 subjects (writing, listening, speaking, and reading), each subject has a range of 0 - 30.
IELTS admission requirements IELTS The International English Language Test System (IELTS) tests your English-language proficiency on a scale of 1 – 9. The score refers to the combined average score of 4 subjects (writing, listening, speaking, and reading).

Other requirements

General requirements

Applicants should have a bachelor's degree. If you don’t have a degree, then other experience can be taken into account, including work-based experience and professional development courses like Music for the Media and Cinematic Orchestration. This Recognition of Prior Learning (RPL), as it’s known, is always assessed on a case-by-case basis. It also depends in part on how many other students in the cohort are using this route, as there is a maximum percentage of students we can take through this process.

Technological requirements

You will need a computer, software and ancillary equipment (MIDI keyboard, monitors, hard drives both internal and external), Mac or PC, capable of producing professional quality music and audio, and recording equipment.

A full list of technical requirements can be found on our website’s course page.

Tuition Fee

  • International

    8850 GBP/year
    Tuition Fee
    Based on the original amount of 8850 GBP for the full programme and a duration of 12 months.
  • National

    8850 GBP/year
    Tuition Fee
    Based on the original amount of 8850 GBP for the full programme and a duration of 12 months.

Full Course Fee: £8,850 / $12,950 / €11,600

Fees can be paid as one upfront cost, or as instalments spread monthly across the duration of the course.


Studyportals Tip: Students can search online for independent or external scholarships that can help fund their studies. Check the scholarships to see whether you are eligible to apply. Many scholarships are either merit-based or needs-based.

Getting a Student Visa

This is an online programme. You can attend from the comfort of your chair! So you don't need a student visa!

Fresh content

Updated in the last 3 months

Check the official programme website for potential updates.

Our partners

Composing for Video Games
ThinkSpace Education