Overview
About
High-performance game engines are crucial for rich and meaningful gameplay. From hyper realistic renderings of dynamic environments through complex procedural generation of massive game worlds, to distributed real-time systems with complex physics-based animations, the success and enjoyment of a game depends on robust and efficient implementation of a game engine. The Game Design and Technology programme of the University of Gothenburg is uniquely customized to fit companies’ needs for highly skilled programmers who understand the importance of gameplay and user experience. The skills and abilities used in game engine optimization can also be applied in other technical companies developing interactive simulations, animations, and virtual reality systems.
Combining theory and practice for advanced skills
Building on international research in games and computer science with over a decade’s experience in running courses related to games, the master’s programme in Game Design and Technology provides you with the necessary technical skills to develop and expand game engines customized towards the gameplay needs and wishes of players and gamers. Courses in game research, gameplay design, game engine architecture, and computer graphics give you the combination of theoretical knowledge and practical group projects which is needed to develop advanced game engines or interactive simulations, and you will build your skills and understanding of how to find, test, and evaluate gameplay for various target audiences.
Choose your focus
You will have great freedom in tailoring your education to your particular interests through elective courses that will strengthen your skills in design or user experience or allow you to narrow your focus with a wide range of technical specializations, such as:
- Algorithms for Machine Learning and Inference
- Compiler Construction
- Fluid Mechanics
- Information Visualization
- Mobile Computing
- Real-Time Systems
- User Analytics
Programme Structure
Courses include:
- Game Research
- Computer Graphics
- Gameplay Design
- Simulation Engines
- Game Development Project
- Technology-Driven Experimental Game Design
Key information
Duration
- Full-time
- 24 months
Start dates & application deadlines
- Starting
- Apply before , International
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Language
Credits
Delivered
Disciplines
General Engineering & Technology Video Games & Animation Software Engineering View 93 other Masters in General Engineering & Technology in SwedenAcademic requirements
We are not aware of any academic requirements for this programme.
English requirements
Other requirements
General requirements
- Bachelor's degree 180 credits including an independent project (degree project) of at least 15 credits or equivalent within the field of Software Engineering, Computer Science, Information Technology, Information Systems, or equivalent.
- 7.5 credits in linear algebra.
- 4.5 credits object-oriented programming,
- 7.5 credits model- or process-driven software development,
- 7.5 credits algorithms and data structures, and
Tuition Fee
-
International
14372 EUR/yearTuition FeeBased on the tuition of 28744 EUR for the full programme during 24 months. -
EU/EEA
FreeTuition FeeBased on the tuition of 0 EUR for the full programme during 24 months.
- Full education cost: 292,000 SEK
- No fees are charged for EU and EEA citizens, Swedish residence permit holders and exchange students.
Living costs for Göteborg
The living costs include the total expenses per month, covering accommodation, public transportation, utilities (electricity, internet), books and groceries.
Funding
Studyportals Tip: Students can search online for independent or external scholarships that can help fund their studies. Check the scholarships to see whether you are eligible to apply. Many scholarships are either merit-based or needs-based.