Studyportals

Game Design and Technology

University of Gothenburg

Master On Campus
24 months
Duration
13625 EUR/year
Free
Unknown
Tuition fee
Unknown
Apply date
Unknown
Start date

About

The master’s programme in Game Design and Technology from University of Gothenburg provides you with skills needed to work in the game industry and other technical industries that use highly complex and interactive simulations and animations, such as the automotive industry and companies making extensive use of virtual reality systems.

Overview

High-performance game engines are crucial for rich and meaningful gameplay. From hyper realistic renderings of dynamic environments through complex procedural generation of massive game worlds, to distributed real-time systems with complex physics-based animations, the success and enjoyment of a game depends on robust and efficient implementation of a game engine. 

The master’s programme in Game Design and Technology from University of Gothenburg is uniquely customized to fit companies’ needs for highly skilled programmers who understand the importance of gameplay and user experience. 

The skills and abilities used in game engine optimization can also be applied in other technical companies developing interactive simulations, animations, and virtual reality systems.

Choose your focus

Building on international research in games and computer science with over a decade’s experience in programming courses related to games, the master’s programme in Game Design and Technology provides you with the necessary technical skills to develop and expand game engines customized towards the gameplay needs and wishes of players and gamers. 

Courses in game research, gameplay design, game engine architecture, and computer graphics give you the combination of theoretical knowledge and practical group projects which is needed to develop advanced game engines or interactive simulations, and you will build your skills and understanding of how to find, test, and evaluate gameplay for various target audiences.

Programme Structure

You will have the opportunity to tailor your education to your particular interests through elective courses that will strengthen your skills in design or user experience or allow you to narrow your focus with a wide range of technical specializations, such as:

  • Algorithms for Machine Learning and Inference
  • Compiler Construction
  • Fluid Mechanics
  • Information Visualization
  • Mobile Computing
  • Real-Time Systems
  • User Analytics

Key information

Duration

  • Full-time
    • 24 months

Start dates & application deadlines

Language

English

Credits

120 ECTS

Delivered

On Campus

Academic requirements

We are not aware of any academic requirements for this programme.

English requirements

We are not aware of any English requirements for this programme.

Other requirements

General requirements

  • Bachelor's degree 180 credits including an independent project (degree project) of at least 15 credits or equivalent within the field of Software Engineering, Computer Science, Information Technology, Information Systems, or equivalent.
  • Selection is based upon the number of credits from previous university studies, maximum 225 credits.

Tuition Fee

  • International

    13625 EUR/year
    Tuition Fee
    Based on the original amount of 27251 EUR for the full programme and a duration of 24 months.
  • EU/EEA

    Free
    Tuition Fee
    Based on the original amount of 0 EUR for the full programme and a duration of 24 months.
  • Application fee: 900 SEK
  • Full programme cost: 286 000 SEK
  • First payment: 71 500 SEK

Funding

Studyportals Tip: Students can search online for independent or external scholarships that can help fund their studies. Check the scholarships to see whether you are eligible to apply. Many scholarships are either merit-based or needs-based.

Due for update

Updated over a year ago

Check the official programme website for potential updates.

Game Design and Technology
-
University of Gothenburg

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