
Overview
New and emerging immersive technologies present the most significant disruption to the wider creative industries since the advent of the world wide web in the 1990s.
The opportunities for cutting edge research and innovation utilising platforms such as AR, VR and XR are vast, and research students working in this area have the potential to generate real impact on emerging technologies, production processes and audiences.
At Abertay, you will be supported to conduct this research by our world-leading expertise in computer games education, our connections with key industry partners, such as Microsoft and Sony, and our specialist immersive and game development facilities.
Research Opportunity during the Immersive Experiences and Technologies program at Abertay University
Our research at Abertay is inherently cross-disciplinary and inter-disciplinary, which is of particular importance for research in immersive experiences. We are the lead partner for InGAME: Innovation for Games and Media Enterprise, an AHRC-funded R&D centre for Dundee’s games cluster. Postgraduate students at the University will have access to research and development opportunities, as well as contact with professionals working within the games industry.
Undertaking a research degree in immersive experiences and technologies at Abertay will prepare you for a career not only in academia but also within wider society, including but not limited to the creative industries that you will have the opportunity to network and collaborate with.
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Visit official programme websiteProgramme Structure
What does a research degree involve?
- As a postgraduate research student, you will carry out an original, independent research and/or practice-based project, whilst being guided and supported by a team of expert academic supervisors.
- As you do this, you will benefit from an extensive programme of researcher development tailored to your background, needs and future ambitions. This will in turn help you develop the skills required to deliver research excellence.
Check out the full curriculum
Visit official programme websiteKey information
Duration
- Full-time
- 12 months
- Part-time
- 24 months
Start dates & application deadlines
- Starting
- Apply before , International
- Apply before , EEA/EU
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- Starting
- Apply before , International
- Apply before , EEA/EU
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- Starting
- Apply before , International
- Apply before , EEA/EU
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- Applications for February entry by 15 December (if you need a Student Visa then the deadline is 30 November).
- Applications for June entry by 30 April (if you need a Student Visa then the deadline is 31 March).
- Applications for October entry by 31 August (if you need a Student Visa then the deadline is 31 July).
Language
Delivered
Disciplines
Electronics & Embedded Technology Technology Management View 137 other Masters in Electronics & Embedded Technology in United KingdomExplore more key information
Visit official programme websiteAcademic requirements
English requirements
Other requirements
General requirements
- The minimum entry requirement for all our research degrees is an Upper Second Class Honours degree (or equivalent) at undergraduate level in an appropriate discipline and/or a Master’s degree. In some cases, appropriate professional or experiential learning may be considered in combination with a lower classification of Honours degree.
Make sure you meet all requirements
Visit official programme websiteTuition Fee
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International
14750 GBP/yearTuition FeeBased on the original amount of 14750 GBP per year and a duration of 12 months. -
National
4407 GBP/yearTuition FeeBased on the original amount of 4407 GBP per year and a duration of 12 months.
- Scottish (Part-Time): £2204
- England, N Ireland & Wales (Full-Time / Part-Time): £4407/ £2204
Funding
Studyportals Tip: Students can search online for independent or external scholarships that can help fund their studies. Check the scholarships to see whether you are eligible to apply. Many scholarships are either merit-based or needs-based.
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